Desarrollo de juegos de mesa para enseñar elementos literarios en “Matar a un ruiseñor”
Resumen
El propósito de esta investigación es interrogar la efectividad del desarrollo de juegos de mesa para enseñar elementos literarios como personajes, escenarios y temas basados en el texto literario “To Kill a Mockingbird” de Harper Lee. El desarrollo de juegos de mesa en la enseñanza de la literatura inglesa tiene como objetivo ayudar a los estudiantes docentes a examinar críticamente su comprensión de los enfoques de la enseñanza de la literatura. Desarrollará aún más la apreciación crítica y la conciencia cultural para los estudiantes cuyo inglés es un segundo idioma. Este estudio se basa en un curso “Enseñanza de literatura: Lectura de la palabra y el mundo” que se imparte a 45 docentes de pregrado de TESL de Year 2 en la Facultad de Educación, UKM. Este estudio de caso se diseñó con cuatro métodos de recolección de datos, a saber, cuestionarios, entrevistas, juegos de mesa para estudiantes y ensayos reflexivos. En este estudio, los estudiantes maestros formaron seis grupos y luego eligieron un tema o un personaje como ‘Tom Robinson’, ‘Atticus Finch’, ‘Boo Radley’, ‘Scout Finch’, ‘Estereotipos de género’ y ‘Racismo’. ‘para desarrollarse más en juegos de mesa. Más tarde reflexionaron sobre todo el proceso de desarrollo de juegos de mesa, identificando sus fortalezas, debilidades y sugerencias sobre cómo mejorarlo. En general, los participantes percibieron que el desarrollo de juegos de mesa les ayuda a enseñar a los alumnos los elementos literarios tales como personajes, escenarios y temas.
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