From Text-based to AR-based: an investigation of students’ motivation in learning history topics for secondary school

  • Fariza Khalid Universiti Kebangsaan Malaysia - Malaysia
  • Farhana Nor Shuhada Muhammad Pozi Universiti Kebangsaan Malaysia - Malaysia
Keywords: Argument Reality, Motivation, History, Technology, meaningful learning.

Abstract

History is a subject to which students may be resistant due to the nature of the content and the length of the texts involved. Studies had also shown that for this subject, students find it difficult to memorize facts and events. However, technologies may help to improve students’ learning, if designed in a meaningful way. Augmented Reality (AR) has been widely used in many areas in enhancing students’ learning and understanding. Among the advantages of AR is that it offers a fun way of learning and also triggers learners’ motivation to learn abstract topics. This study aims to examine the challenges students face in learning history and their views on the use of AR-based learning materials in history. This single case study involved a group of form four students (16-year-old secondary school students) who scored less than 40 percent during their early year assessment. The data for this research was collected through one-to-one semi-structured interviews with all the respondents. The findings indicate factors the made learning History a challenge to the students. However, students showed positive feedbacks on the use of AR-based booklet. This paper further discusses the benefits of AR-based material to enhance students’ engagement as well as the limitations of AR-based integration in teaching and learning. The findings of this study also highlight the importance of learning activities designed by educators to ensure that the planned activities have a positive impact on students’ meaningful learning. 

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

References

Alkhattabi, M. (2017). Augmented reality as e-learning tool in primary schools’ education: Barriers to teachers’ adoption. International Journal of Emerging Technologies in Learning, 12(2), 91–100.

Bacca, J., Baldiris, S., Fabregat, R., Kinshuk, & Graf, S. (2015). Mobile Augmented Reality in Vocational Education and Training. Procedia Computer Science (Vol. 75, ms. 49–58)

Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3 (2), 77-101.

Burmark, L. (2004). Visual presentations that prompt, flash & transform. Media and Methods, 40(6), 4–5. Center for Digital Storytelling.

Coimbra, M. T., Cardoso, T., & Mateus, A. (2015). Augmented Reality: An Enhancer for Higher Education Students in Math’s Learning? Procedia Computer Science, 67, 332–339.

Daud, M. D. & Khalid, F. (2014). Nurturing the 21st Century Skills among Undergraduate Students through The Application and Development of Weblog. International Education Studies, 7 (13), 123-129.

Denscombe, M. (2010). The Good Research Guide for small scale research projects (4th ed.). Buckingham: Open University Press.

Dieck, M. C., & Jung, T. H. (2017). Value of augmented reality at cultural heritage sites: A stakeholder approach. Journal of Destination Marketing & Management, 6(2), 110–117.

Dinis, F. M., Guimaraes, A. S., Carvalho, B. R., & Martins, J. P. P. (2017). Virtual and augmented reality game-based applications to civil engineering education. In IEEE Global Engineering Education Conference, EDUCON (ms. 1683–1688).

Herron, J. (2016). Augmented Reality in Medical Education and Training. Journal of Electronic Resources in Medical Libraries, 13(2), 51–55.

Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers and Education, 96, 72–82.

Joan, D. R. R. (2015). Enhancing Education through Mobile Augmented Reality. Journal of Educational Technology, 11(4), 8–14.

Keller, J. M. (2008). First principles of motivation to learn and e3-learning. Distance Education, 29(2), 175-185. doi:10.1080/01587910802154970

Khalid, F. & Su Luan, W. (2017). An Emic Perspective on Students’ Learning Experiences Using Augmented Reality. In Hayashi, Y., et al. (Eds.) (2017). Workshop Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education, pp. 161-170.

Khalid, F., Mazalah Ahmad, Aidah Abdul Karim, Md. Yusoff Daud & Din, R. (2015). Reflective Thinking: An Analysis of Students’ Reflections in Their Learning about Computers in Education. Creative Education, 6, 2160-2168.

Kornfeld, J., & Leyden, G. (2005). Acting out: Literature, drama, and connecting with history. The Reading Teacher, 59(3), 230-238.

Koutromanos, G., Sofos, A., & Avraamidou, L. (2015). The use of augmented reality games in education: a review of the literature. Educational Media International, 52(4), 253– 271.

Kraut, B., & Jeknić, J. (2015). Improving education experience with augmented reality (AR). In 2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics, MIPRO 2015 - Proceedings (ms. 755–760).

Kysela, J., & Štorková, P. (2015). Using Augmented Reality as a Medium for Teaching History and Tourism. Procedia - Social and Behavioral Sciences, 174, 926–931.

Le, Q. T., Pedro, A., Lim, C. R., Park, H. T., Park, C. S., & Kim, H. K. (2015). A Framework for Using Mobile Based Virtual Reality and Augmented Reality for Experiential Construction Safety Education. International Journal of Engineering Education, 31(No. 3), 713–725.

Liberati, N. (2016). Augmented reality and ubiquitous computing: the hidden potentialities of augmented reality. AI and Society, 31(1), 17–28.

Ludwig, C., & Reimann, C. (2005). Augmented reality: Information at focus. Cooperative Computing Communication Laboratory (Volume 4. No. 1). Universität Paderbom.

Mahale, P. (2016). Android-based Augmented Reality to Enhance Education System. International Journal of Computer Applications, 146(6), 975–8887.

Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., & Peire, J. (2011). New technology trends in education: Seven years of forecasts and convergence. Computers & Education, 57(3), 1893-1906. Elsevier Ltd.

Mesárošová, A., Hernandez, M. F., & Mesároš, P. (2015). Augmented reality as an educational tool of M-learning focused on architecture and urban planning. In ICETA 2014 - 12th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings (ms. 325–330).

Miles, M.B., & Huberman, A. M. (1994). An expanded source book: Qualitative data analysis (2nd ed.). Thousand Oaks, CA: Sage.

Okimoto, M. L. L. R., Okimoto, P. C., & Goldbach, C. E. (2015). User Experience in Augmented Reality Applied to the Welding Education. Procedia Manufacturing, 3, 6223–6227.

Persefoni, K., & Tsinakos, A. (2016). A Mobile Augmented Reality Application for Primary School’s History. IOSR Journal of Research & Method in Education, 6(6), 2320–7388.

Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into practice, 47(3), 220-228.

Rongting, Z., Yiran, S., Tongliang, H., & Asmi, F. (2017). Applying Augmented Reality Technology to E-Learning: Science Educational AR Products as an Example. In Proceedings - 13th IEEE International Conference on E-Business Engineering, ICEBE 2016 - Including 12th Workshop on Service-Oriented Applications, Integration and Collaboration, SOAIC 2016 (m.s 129–133).

Saidin, N. F., Halim, N. D. A., & Yahaya, N. (2015). A review of research on augmented reality in education: Advantages and applications. International Education Studies, (13), 1–8.

Saltan, F., & Arslan, Ö. (2017). The use of augmented reality in formal education: A scoping review. Eurasia Journal of Mathematics, Science and Technology Education, 13(2), 503–520.

Serio, A. D., Ibanez, M. B., Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education, 68, 586-596.

Tekedere, H., & Göker, H. (2016). Examining the effectiveness of augmented reality applications in education: A meta-analysis. International Journal of Environmental and Science Education, 11(16), 9469–9481.

Tok, B. R. (2016). Learning problems in History subject among the Secondary School-Students of Papum-pare district of Arunachal Pradesh. IRA-International Journal of Education & Multidisciplinary Studies, 5 (2), 133-139.

Uluyol, Ç., & Sahin, S. (2016). Augmented reality: A new direction in education. Emerging Tools and Applications of Virtual Reality in Education.

Ummu Salma Mohiddin & Fariza Khalid. (2014). Tahap Pengetahuan Guru Sekolah Rendah dalam Penggunaan VLE-Frog untuk Pengajaran & Pembelajaran. The 4th International Conference on Learner Diversity (ICELD 2014), 17-18 September 2014, 780-788.

Vidal, E. C. E., Ty, J. F., Caluya, N. R., & Rodrigo, M. M. T. (2016). MAGIS: Mobile Augmented-Reality Games for Instructional Support. In Proceedings of the 3rd Asia- Europe Symposium on Simulation & Serious Gaming (ms. 191–194).

Yusup Hashim. (2012). Penggunaan e-Pembelajaran dalam pengajaran dan pembelajaran yang berkesan. Konvensyen Kebangsaan Pendidikan Guru (Kkpg) 2012, (Oktober).

Zaibon, S. B., Pendit, U. C., & Abu Bakar, J. A. (2015). Applicability of Mobile Augmented Reality Usage At Melaka Cultural Heritage Sites. Proceedings of the 5Th International Conference on Computing & Informatics, (144), 235–240.

Zakaria, N. & Khalid, F. (2016). The Benefits and Constraints of the Use of Information and Communication Technology (ICT) in Teaching Mathematics. Creative Education, 7, 1537-1544.

Zhou, F. Doh, H.-L., & Billinghurst, M. 2008. Trends in Augmented reality tracing, interaction and display: A review of ten years in ISMAR. Mixed and Augmented Reality. ISMAR 7th IEE/ACM International Symposium, pp. 193-202. Cambridge: IEEE

Zhu, K. (2016). Virtual reality and augmented reality for education. In SIGGRAPH ASIA 2016 Symposium on Education: Talks on - SA ’16 (ms. 1–2).

Published
2019-07-29
How to Cite
Khalid, F., & Muhammad Pozi, F. N. S. (2019). From Text-based to AR-based: an investigation of students’ motivation in learning history topics for secondary school. Religación, 4(17), 260-268. Retrieved from https://revista.religacion.com/index.php/religacion/article/view/387