Gamified-Learning to Teach ESL Grammar: Students’ Perspective

  • Karmila Rafiqah M. Rafiq Universiti Kebangsaan Malaysia – MALAYSIA
  • Harwati Hashim Universiti Kebangsaan Malaysia – MALAYSIA
  • Melor Md Yunus Universiti Kebangsaan Malaysia – MALAYSIA
  • Fetylyana Nor Pazilah Universiti Kebangsaan Malaysia – MALAYSIA
Keywords: English as a second language (ESL), gamified-learning, grammar, online games, technology-enhanced language learning.

Abstract

Many educationists resort to technology in assisting their teaching. Despite the integration of technology in class, the English as a second language (ESL) learners face difficulties in learning the ESL grammar. Thus, this paper aimed to find out the perceptions of students towards gamified-learning. Thirty suburban secondary school students in Malaysia answered a questionnaire in this study. The main findings showed that most students favour the usage of gamified-learning in learning grammar because it is amusing, motivating, improves learning experience and provides a better understanding of the ESL grammar concepts. This paper implied that gamified-learning can be used by teachers to teach ESL grammar. In the future, research can look into the different types of games suitable for each skill in the English language. As the revolution of technology provides a diversity of technological tools to be used in classrooms, it is hoped that all teachers will fully maximise them.

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Published
2019-08-30
How to Cite
Rafiqah M. Rafiq, K., Hashim, H., Md Yunus, M., & Nor Pazilah, F. (2019). Gamified-Learning to Teach ESL Grammar: Students’ Perspective. Religación, 4(18), 181-186. Retrieved from https://revista.religacion.com/index.php/religacion/article/view/417