Impact of Multimedia Components in Children Magazines on Psychological Profile: Case of Russian Online Editions

  • Olga Vladimirovna Andronnikova Kuban State University - Russia
  • Yulia Evgenievna Nikolaeva Kuban State Agrarian University - Russia
  • Evgenia Vladimirovna Kharitonova Kuban State Agrarian University - Russia
  • Ekaterina Vladimirovna Vologina Kuban State Agrarian University - Russia
  • Irina Anatolyevna Maltseva Kuban State Agrarian University - Russia
Keywords: multimedia; interactivity; AR technology; Internet addiction; Russian online media for children

Abstract

The article analyzes the use of various multimedia components and reveals changes in the personal characteristics of children with varying degrees of Internet addiction, including those caused by the abundance of multimedia components in online publications, based on the analysis of multimedia components often found in Russian online magazines for children. All the analyzed media are classified into two categories: representing a copy of a printed magazine without any video materials and online games; an online magazine containing games, videos and graphic elements without any text content. The abundant use of multimedia components affects the level of child’s Internet addiction that has an influence, in its turn, on personal psychological profile. The abundance of multimedia components in online magazines for children of different types causes an increase in the level of Internet addiction that affects, in its turn, child’s personality.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Author Biography

Olga Vladimirovna Andronnikova, Kuban State University - Russia

Lecturer Department of Electronic and New Mass Media, Kuban State University

References

Averkina, A.V., Lazareva, O. Yu. (2015). Systems of augmented reality for mobile platforms. Bulletin of Moscow State University of Printing Arts, 1, 8-12.

Akçayır, M., Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.

American Academy of Pediatrics Children, adolescents, and the media. Pediatrics. 2013; 132: 958–961. DOI: 10.1542/peds.2013-2656.

Andronnikova, O.V., Demina, L.I. (2017). Multimedia as a fundamental typological feature of electronic publications for children. Proceedings of the regional conference “Traditions and innovations in mass communication”. Krasnodar, 21-22 April, 2017. p. 146. Krasnodar: publishing house “Book”.

Castells, M. (1996). The Rise of the Network Society, The Information Age: Economy, Society and Culture. Vol. I. Cambridge, MA; Oxford, UK: Blackwell.

Corinna, E. (2018). Lathan, Andrew Maynard on September 14, 2018. Retrieved from https://www.scientificamerican.com/article/augmented-reality-everywhere

Craig, A.B. (2013). Understanding Augmented Reality: Concepts and Applications, Newness, USA, Elsevier Dey, A., Billinghurst, M., Lindeman, R. W., Swan, J. E. (2018). A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Front. Robot. AI 5: 37. DOI: 10.3389/frobt.

Fenrich, P. (1997). Practical guidelines for creating instructional multimedia applications. Fort Worth, TX: Harcourt Brace.

Guntuku, S.C., Scott, M.J., Ghinea, G., Lin, W. (2016). Personality, culture, and system factors-Impact on affective response to multimedia. arXiv preprint arXiv:1606.06873.

Internet in Russia in 2017. Status, trends and prospects. Industry report. Retrieved from http://www.fapmc.ru/rospechat/activities/reports/2017/teleradio.html

Liang, Sh. (2015). Research proposal on reviewing augmented reality applications for supporting ageing population Sha Liang. Procedia Manufacturing 3 - p.221.

Luchinsky, Yu.V., Luchinskaya, E.N., Patyukova, R.V., Khutyz, I.P., Olomskaya, N.N. (2016). Correlation of the concepts of public communication and PR-discourse in the mass media space. Indian Journal of Science and Technology, 9(27), 2–7.

Mayer, R.E. (2001). Multimedia learning. Cambridge University Press. Cambridge

Mekni, M., Lemieux, A. (2014). Augmented reality: Applications, challenges and future trends. Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS ‘14), Applied Computational Science. Kuala Lumpur, Malaysia, April 23-25 2014.

Moore, D.M., Burton, J.K., Mayers, R.J. (1996). Multiple channel communication: The theoretical and research foundation of multimedia. In Jonassen, D. H. (Eds.). Handbook of research for educational communication and technology, p. 851-875. New York: Macmillan.

Patykova, R.V., Minskaya, A.N., Sergienko, V.A., Tarasenko, E.V. (2018). System of technologies for building the information space: coverage tools. Media Watch, 9(3), 418 – 425.

Piaget, J. (2013). The construction of reality in the child. Routledge, Abingtone, 82 (2013).

Porter, M.E., James, E.H. (2017). Why every organization needs an augmented reality strategy. Retrieved from https://hbr.org/2017/11/a-managers-guide-to-augmented-reality

Vaughan, T. (2008). Multimedia: Making it work. 7th.ed. New Delhi: Mac-Graw Hil. Vul, V.A. (2003). Electronic editions. Saint Petersburg: BHV-Petesburg.

Yakovlev, B.S., Pustov, S.I. (2013). Classification and perspective directions of AR technology use. Bulletin of Tula State University. Technical Sciences, 3, 484-492.

Young, K.S. (2000). Diagnosis – Internet-addiction. Internet World, 2, 24-29.

Published
2019-04-30
How to Cite
Andronnikova, O. V., Nikolaeva, Y. E., Kharitonova, E. V., Vologina, E. V., & Maltseva, I. A. (2019). Impact of Multimedia Components in Children Magazines on Psychological Profile: Case of Russian Online Editions. Religación, 4(14), 17-27. Retrieved from https://revista.religacion.com/index.php/religacion/article/view/233